// Please note that MinGW32 compilers currently do not support <thread>. Use MinGW64 builds like TDM-GCC instead.

#include <thread>
using std::thread;
#include <vector>
using std::vector;
#include <stdio.h>

struct ThreadItem {
	char* result; // could've used stringstream too, but don't like their syntax
	thread worker;
};

void* ThreadFunction(char** result) {
	*result = new char[256];
	snprintf(*result,256,"Hello World from thread ID %d",
		std::this_thread::get_id());
}

int main() {
	// Get the amount of "processing units"
	int n = std::thread::hardware_concurrency();
	
	// Create array of threads
	vector<ThreadItem> threadlist;
	threadlist.resize(n);
	
	// Spawn a thread for each core
	for(int i = 0;i < n;i++) {
		threadlist[i].worker = thread(ThreadFunction,&threadlist[i].result); // pass rand() as data argument
	}
	
	// Wait for them all to finish
	for(int i = 0;i < n;i++) {
		threadlist[i].worker.join();
	}
	
	// Present their calculation results
	printf("Results:\n");
	for(int i = 0;i < n;i++) {
		printf("%s\n",threadlist[i].result);
	}
}